“Puzzle Bobble” in 2 and 3 dimensions

2015

Context

While completing my undergraduate studies in computer science, I took introductory and advanced game dev courses.

One of our assigments was to clone Taito's 1994 “Puzzle Bobble” arcade game using Unity, first in 2D, then 3D.

“Bobble Runner” (2D)

For the 2D clone, I styled the game after Blade Runner (one of my favourites).

I added a few extras on top of the assignment requirements:

  • lots of juice (animations, screen shake, particle effects)
  • a terminal-style gameplay printout to the left of the gameplay area
  • an over-the-top level transition effect

“Jurassic Basket Bobble” (3D)

For the 3D clone, I decided to play off dinosaurs and basketball.

One of the additional requirements for this assigment was to include a difficulty selection menu.

The extras this time were:

  • a 3D splash screen, built as a separate scene
  • an animated dinosaur bone ball feeder
  • lots of environment art
Oliver Philbin-Briscoe