Rollercoaster sim prototype

2024

Context

Over the holidays, I was had some time to kill and was interested in trying out the latest version of Unity 6.

I had always loved simulation games, and thought that it would be fun to prototype an RCT-like game set in space.

What I built

I mocked up a few systems for this prototype:

  • track mesh generator, with supports
  • custom rollercoaster physics
  • guest queueing system
  • guest arrival/departure system
  • basic object placement system

Here are a few screen captures.

Guests boarding a ride.

Movement along a track.

Object pickup/rotate tool.

Multi-select support.

Early track geometry and physics test.

Disclaimers

The only assets I used for this project were Aron Granberg's A* Pathfinding Project (for guest pathing), and the Linework asset for object outlining.

The project also relies on Unity's built-in Splines package, which provides a basic Bezier curve solver.

All of the art assets (character models, props) are CC0 or generated at runtime (track geometry).

Oliver Philbin-Briscoe