Context
While completing my undergraduate studies in computer science, I participated in a Ubisoft Game Lab challenge with a few of my peers.
The challenge was to create an asymmetrical 2-player game.
I worked on several areas of this project, but I wanted to highlight the 3D character model I created for it.
Auto-riggin test
I used 3DS Max to create the model, and Mixamo to auto-rig and animate the character (which worked quite well for this project).